Joystick on retro video game arcade machine. Blue sphere on metal lever.

Video Games

Designing Effective Levels in Video Games

23rd May 2024

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We recently hosted an expert webinar with Nick Rodriguez, our Dean of Creative Technology, on the topic of the art of level design. The webinar covered everything from the early stages to key considerations and practical techniques for aspiring game designers.

Creating compelling levels in video games is a nuanced art that goes beyond simply creating obstacles and rewards. It involves understanding player emotions, narrative needs, and technical constraints to craft an engaging and memorable experience.


Read the rest of the series:

Generating Ideas in Video Game Design

The Art of World-Building in Game Design

Essential Games for Aspiring Video Game Students

What I Wish I Knew Before Becoming a Games Designer


Understanding Level Design

Level design encompasses various aspects, from linear levels to open worlds, puzzle levels, and combat encounters. The goal is to create a cohesive and immersive environment that aligns with the game’s overall vision. To achieve this, designers must consider the following:

Game Pillars

These are core principles or iconic phrases that define the game’s essence. Nick mentioned that in Rocksteady’s Batman games, one of the pillars is ‘Be the Batman’, which dictates that players must experience the physical and detective aspects of Batman’s character.

Mechanics

According to Nick, the game’s mechanics, such as movement abilities and combat systems, set the foundation for level design. Designers must ensure levels complement and enhance these mechanics.

Design and Technical Debt

Nick emphasised that decisions made during the design process incur a debt, limiting future possibilities. Understanding these constraints helps in making informed choices that maintain the game’s integrity.

Narrative Needs

He then pointed out that the story often dictates certain design elements; levels must support the narrative by providing appropriate settings and context.

a colourful video game landscape featuring green environment in foreground and blue mountains in background

Ideation and Prototyping

Before diving into digital design, substantial preliminary work should be done on paper or through physical prototypes. This stage is crucial for minimising costly mistakes in the later stages of development. Here are some effective techniques Nick discussed on this theme…

  • Commonplace Books

Nick suggested collecting thoughts, observations, and inspirations in a personal repository. This helps in retaining and processing information for future reference.

  • Proximity Design

Borrowing from architecture, Nick explained that designers list the necessary spaces and consider their relationships. For example, an entrance hall might connect strongly to a ballroom, which then links to a dining room and library.

  • Emotional Mapping

Nick recommended identifying the emotions you want players to feel in each space. For instance, an entrance hall might feel unsettling, while a ballroom offers relief. Mapping these emotions helps in creating a coherent and impactful experience.

Interior of a haunted house. Low lighting lit by candles, bare floorboards and cobwebs on the ceiling

Crafting a Haunted House

Let’s consider designing a haunted house level as an example, as Nick did in his webinar. The process involves several steps:

Reference Gathering

Nick advised looking at other haunted house games, movies, and literature. Gather visual and mood references to inform your design.

List of Spaces

He then identified key spaces such as the entrance hall, library, ballroom, creepy corridors, bedrooms, and secret altars. Each space serves a specific purpose and contributes to the overall narrative.

Proximity Diagram

Create a diagram showing the relationships between these spaces. This helps in planning the flow and structure of the level.

Gameplay Considerations

Think about what players will do in each space. Nick mentioned that in the library, they might solve puzzles or find clues, while the ballroom could host a combat encounter.

A-detailed-video-game-scene-showcasing-exceptional-level-design.-The-scene-features-a-complex-multi-layered-environment-with-various-interconnected

Practical Tips for Beginners

The webinar then discussed a series of practical tips for beginners:

Use of Tools

Nick recommended starting with simple tools such as paper, LEGO, or Minecraft to prototype your levels. For digital design, Unity and Unreal Engine offer robust tools for creating and testing level layouts.

Block-Outs

Nick emphasised beginning with basic shapes and structures to plan the physical space. Focus on the functionality and flow before adding detailed art and assets.

Iterate and Test

There is an importance to continuously testing your levels to gather feedback and make improvements. Playable prototypes are invaluable for identifying issues early and refining the design.

Conclusion

Effective level design is a blend of creativity, technical knowledge, and an understanding of player psychology. By starting with thorough preparation and iterative prototyping, designers can create engaging and immersive levels that enhance the overall gaming experience.


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Author

BIMM University

BIMM University provides an extensive range of courses in modern music, performing arts, filmmaking, and creative technology to over 8,000 students across 14 schools in the UK, Ireland, and Germany. We have a long-standing commitment to providing the highest quality in creative industries education, allowing students to maximise their career potential in an inclusive community built on a culture of shared passion, creativity, and collaboration. Berlin | Birmingham | Brighton | Bristol | Dublin | Essex | London | Manchester